Senior Full-Stack Engineer and Game Developer adept at architecting high-performance solutions across diverse technical environments. Bridges low-level C++ systems programming and interactive game development with robust web and decentralised architectures using TypeScript, Node.js, and Solidity. Capable of driving the entire engineering lifecycle—from system design and smart contract deployment to native mobile publication—ensuring scalable, secure, and maintainable code bases in both independent and collaborative agile settings.
Phone
+98 911 471 1721
Phone 2
+1 (786) 627-1131
neama@luckygene.net
Google Chat
neamakazemi91@gmail.com
in/neamakazemi
Github
@neamax
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@1neama
@neamakazemi
Whatsapp Business
@luckygene
@neamax
Discord
@neama_x
Telegram
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Remote, On-Site, or Hybrid (Asynchronous Capable)
UK Time (GMT/BST)
English (Professional), Persian (Native)
Immediate
High-performance local workstation, Fast-Stable Network Connection
Flexible hours; optimised for asynchronous overlap and prompt daily communication.
Showcase of my professional and personal projects, highlighting my expertise in software engineering, game development, and full-stack web development. Each project reflects my commitment to delivering high-quality, innovative solutions that meet user needs and exceed expectations.
Comprehensive skill set spanning multiple programming languages, frameworks, and technologies
A timeline of my career progression from film industry to tech leadership
Founder and principal developer of an independent studio specializing in full-stack software engineering, game development, and modern mobile solutions. Act as the primary architect across 30+ diverse major projects, driving everything from initial design to production-ready deployment. The studio's portfolio spans cross-platform mobile utilities, performance-focused game development, custom WearOS wearables, and specialized Web3 token ecosystems. Responsible for managing remote Linux cloud infrastructure, implementing secure backend APIs, and engineering native Android systems to deliver highly optimized, end-to-end interactive experiences.
Cinematic Short/Long Movie Editor & Colour-grading Artist at Ana Films Cinema House. Assistant & Main Editor in more than 50 short films and 5 Cinematic Long Movies.
Producer of advertisement and architectural motion pictures. Managed complete production workflows from concept development to final delivery for commercial and architectural visualization projects.
IT Manager. Architectural Animations & Visualisations using Lumion, 3Ds Max, and Autodesk Maya, Content Manager & Web Developer in Unique Design Architectures co. Developed a Virtual Museum WebApp to demonstrate architectural goodies, with a dedicated Windows Application using Unreal Engine. Held 10+ Workshops in Software Engineering and Animation Design fields during one year.
Mid-Senior IT Manager at DHH Group, a commercial holding company specializing in comprehensive veterinary services, e-commerce, and import/export operations. Responsible for end-to-end infrastructure management, including network design, configuration, and server-side administration. Additionally directed web development initiatives, spearheaded the development of a proprietary hospital management application, and oversaw content management across the group’s digital platforms, ensuring seamless operational continuity between brick-and-mortar hospitals, pet shops, and online services.
Self-employed Full-Stack Developer and Web Engineer with four years of experience delivering over 50 projects of varying scales. Proven track record in web design and end-to-end web application development.
Sharif University of Technology - Kish International Campus • October 2013 - April 2015
Activities and societies: Network Security Team of IT Department of University
Bamdad International Institute, Tehran • May 2014 - November 2016
Advanced studies in film editing techniques, post-production workflows, and narrative structure
Islamic Azad University, Kish Island • August 2009 - August 2012
Comprehensive foundation in software engineering principles, programming, and system design
TNRS Institute (Online) • January 2017 - April 2017
Specialized training in animation techniques, 3D modelling, and motion graphics production
Successfully published "theBootCamp" on Steam platform (April 2022)
Developed games using Unreal Engine 5 Preview 2 with C++ and Blueprints
Founded and managed LuckyGene Games Worldwide since January 2020
Edited 20+ movies and short films with Ana Films
Implemented Steam Achievements & Stats system integration
Successfully bridged film production and game development expertise
Produced advertisement and architectural motion pictures
Effectively managed remote projects and international collaborations
by Google
by Google
by Microsoft
by LinkedIn
by Duke University
on Coursera
By Hitesh Choudhary
on Udemy
by GameDev.tv
on Udemy
By Stephen Ulibarri
on Udemy